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2.0 KiB
2.0 KiB
SVG Sprite for SolidStart with Vite
A quick guide to creating an SVG sprite in an SSR SolidStart application built with Vite.
Generate the sprite
Choose a directory for the future SVG sprite, for example assets/app-icons, and create svg-sprite.config.json inside it. In input, specify the path to existing SVG files relative to the configuration file. There is no need to move or copy the icons.
{
"mode": "solid-start@vite",
"name": "app",
"input": "../svg-icons/**/*.svg"
}
The package does not need to be a project dependency. Regenerate through npx before Vinxi starts or builds:
{
"scripts": {
"sprites": "npx --yes @gromlab/svg-sprites assets/app-icons/svg-sprite.config.json",
"predev": "npm run sprites",
"dev": "vinxi dev",
"prebuild": "npm run sprites",
"build": "vinxi build"
}
}
Use the sprite
Create assets/app-icons/index.ts:
export * from './.svg-sprite/index.js'
The generated component is safe to render on the server:
import { AppIcon } from '../assets/app-icons'
export default function Home() {
return (
<AppIcon
icon="icon-name"
width={24}
height={24}
aria-label="Done"
style={{ color: '#334155', '--icon-color-2': '#f59e0b' }}
/>
)
}
The component uses a static Vite asset import and does not access browser globals during SSR.
Debug and preview
Viewer is browser-only, optional development tooling:
npm install --save-dev @gromlab/svg-sprites
Load it from onMount so it is excluded from server rendering:
import { onMount } from 'solid-js'
import type { SpriteViewerElement } from '@gromlab/svg-sprites/viewer'
export function IconViewer() {
let host!: HTMLDivElement
onMount(async () => {
await import('@gromlab/svg-sprites/viewer/element')
const viewer = document.createElement('gromlab-sprite-viewer') as SpriteViewerElement
viewer.sources = [() => import('../assets/app-icons/.svg-sprite/svg-sprite.manifest.js')]
host.append(viewer)
})
return <div ref={host} />
}