# SVG Sprite for Alpine.js with Vite A quick guide to creating an SVG sprite in an Alpine.js application built with Vite. ## Generate the sprite Choose a directory for the future SVG sprite, for example `assets/app-icons`, and create `svg-sprite.config.json` inside it. In `input`, specify the path to existing SVG files relative to the configuration file. There is no need to move or copy the icons. ```json { "mode": "alpine@vite", "name": "app", "input": "../svg-icons/**/*.svg" } ``` The generator does not need to be added to the application dependencies: run it through `npx`. Add generation before development and production builds: ```json { "scripts": { "sprites": "npx --yes @gromlab/svg-sprites assets/app-icons/svg-sprite.config.json", "predev": "npm run sprites", "dev": "vite", "prebuild": "npm run sprites", "build": "vite build" } } ``` ## Use the sprite The value `name: "app"` creates the Alpine plugin `appAlpinePlugin`, the `x-app-icon` directive, and the `$appIconHref` magic. Create `assets/app-icons/index.js`: ```js export * from './.svg-sprite/index.js' ``` Register the generated plugin before starting Alpine: ```js import Alpine from 'alpinejs' import { appAlpinePlugin } from '../assets/app-icons/index.js' Alpine.plugin(appAlpinePlugin) Alpine.start() ``` Use the reactive directive on an SVG element: ```html ``` The directive expression resolves to a source SVG file name without the extension. A monochrome icon inherits `color`; override multicolor icon layers with `--icon-color-N`. Vite loads the generated CSS and emits `sprite.svg` as a separate production asset. ## Debug and preview Viewer displays all icons on one page and is only needed during development. Install it separately: ```bash npm install --save-dev @gromlab/svg-sprites ``` Add Viewer to a development page: ```html ``` Create `src/svg-sprite-debug.js`: ```js import '@gromlab/svg-sprites/viewer/element' import spriteManifest from '../assets/app-icons/.svg-sprite/svg-sprite.manifest.js' document.querySelector('gromlab-sprite-viewer').sources = [spriteManifest] ``` Run `npm run dev` and open the development page. Viewer is independent from the Alpine plugin.