# SVG Sprite for SolidStart with Vite A quick guide to creating an SVG sprite in an SSR SolidStart application built with Vite. ## Generate the sprite Choose a directory for the future SVG sprite, for example `assets/app-icons`, and create `svg-sprite.config.json` inside it. In `input`, specify the path to existing SVG files relative to the configuration file. There is no need to move or copy the icons. ```json { "mode": "solid-start@vite", "name": "app", "input": "../svg-icons/**/*.svg" } ``` The package does not need to be a project dependency. Regenerate through `npx` before Vinxi starts or builds: ```json { "scripts": { "sprites": "npx --yes @gromlab/svg-sprites assets/app-icons/svg-sprite.config.json", "predev": "npm run sprites", "dev": "vinxi dev", "prebuild": "npm run sprites", "build": "vinxi build" } } ``` ## Use the sprite Create `assets/app-icons/index.ts`: ```ts export * from './.svg-sprite/index.js' ``` The generated component is safe to render on the server: ```tsx import { AppIcon } from '../assets/app-icons' export default function Home() { return ( ) } ``` The component uses a static Vite asset import and does not access browser globals during SSR. ## Debug and preview Viewer is browser-only, optional development tooling: ```bash npm install --save-dev @gromlab/svg-sprites ``` Load it from `onMount` so it is excluded from server rendering: ```tsx import { onMount } from 'solid-js' import type { SpriteViewerElement } from '@gromlab/svg-sprites/viewer' export function IconViewer() { let host!: HTMLDivElement onMount(async () => { await import('@gromlab/svg-sprites/viewer/element') const viewer = document.createElement('gromlab-sprite-viewer') as SpriteViewerElement viewer.sources = [() => import('../assets/app-icons/.svg-sprite/svg-sprite.manifest.js')] host.append(viewer) }) return
} ```