# Programmatic API [← Back to home](../../README.md) The package is ESM-only and provides one Node.js generation API. The framework-neutral Viewer is available from `@gromlab/svg-sprites/viewer`, its auto-register entry from `@gromlab/svg-sprites/viewer/element`, and the React bridge from `@gromlab/svg-sprites/react`. ## `generateSprite` ```ts import { generateSprite } from '@gromlab/svg-sprites' const result = await generateSprite( 'src/ui/file-manager/svg-sprite/svg-sprite.config.ts', ) ``` For static standalone mode, use `result.spritePath` in a build script to publish the SVG under an application URL: ```ts import { copyFile } from 'node:fs/promises' const result = await generateSprite('src/sprite/svg-sprite.config.ts', { mode: 'standalone', }) await copyFile(result.spritePath, 'dist/app-icons/sprite.svg') ``` `spritePath` is a filesystem path, not a browser URL. A deployment-neutral JSON manifest is available through `result.manifestPath` and is copied independently. The first argument accepts the full path to an explicitly selected `.ts`, `.js`, or `.json` config file with any name. Passing a directory enables config-less mode and uses that directory as the sprite module root. The second argument contains optional overrides and always takes precedence over the config: ```ts await generateSprite('src/ui/file-manager/svg-sprite/custom-config.json', { mode: 'react@webpack', name: 'documents', inputFolder: './assets', inputFiles: ['../../shared/search.svg'], transform: { addTransition: false, }, generatedNotice: false, }) ``` Configuration is resolved in this order: ```text defaults → config → API overrides ``` For fully programmatic generation, pass a directory and provide the required settings as overrides: ```ts await generateSprite('src/ui/file-manager/svg-sprite', { mode: 'react@vite', name: 'file-manager', inputFiles: [ '../../shared/search.svg', '../../shared/settings.svg', ], }) ``` ## Configuration ```ts import { defineSpriteConfig } from '@gromlab/svg-sprites' export default defineSpriteConfig({ mode: 'react@vite', name: 'file-manager', description: 'File manager icons', inputFolder: './icons', inputFiles: ['../../shared/check.svg'], transform: { removeSize: true, replaceColors: true, addTransition: true, }, generatedNotice: true, }) ``` `defineSpriteConfig` is an identity helper for TypeScript autocomplete. JavaScript can export the same object with `export default`, while JSON contains the object directly. ## Specialized wrappers The specialized functions are available as wrappers around `generateSprite`: ```ts import { generateNextSprite, generateReactSprite } from '@gromlab/svg-sprites' await generateReactSprite('path/to/config.ts', 'vite') await generateNextSprite('path/to/config.ts', { router: 'app', bundler: 'turbopack', }) ``` An explicitly supplied target overrides `mode` from the file. Prefer `generateSprite` in new code. ## Config API ```ts import { loadSpriteConfig, resolveSpriteConfig, validateSpriteConfig, } from '@gromlab/svg-sprites' ``` - `loadSpriteConfig(file)` loads an explicitly selected `.ts`, `.js`, or `.json` file. - `validateSpriteConfig(value)` performs runtime validation. - `resolveSpriteConfig(root, config, overrides)` merges values, applies defaults, and resolves paths relative to `root`. ## Low-level compiler ```ts import { compileSprite, compileSpriteContent, createShapeTransform, } from '@gromlab/svg-sprites' ``` These functions are intended for custom orchestration. Standard generation should use `generateSprite`. ## Viewer runtime ```ts import '@gromlab/svg-sprites/viewer/element' import type { SpriteViewerElement } from '@gromlab/svg-sprites/viewer' ``` The browser entry registers ``. Bare standalone can also load the self-contained `dist/viewer-element.js` without a bundler. The React bridge keeps the component API: ```tsx import { SpriteViewer } from '@gromlab/svg-sprites/react' ``` `SpriteViewer` accepts generated manifests, remote standalone sources, lazy loaders, or an `import.meta.glob` result. The React entry contains `'use client'` and is intended for debug tools; production components are imported from local sprite modules.