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svg-sprites/src/scanner.ts

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import fs from 'node:fs'
import path from 'node:path'
import type { SpriteFolder, SpriteMode } from './types.js'
/**
* Парсит имя папки и извлекает режим спрайта.
*
* Формат: `folder-name` stack (по умолчанию), `folder-name?symbol` symbol.
*/
function parseFolderName(fullName: string): { name: string; mode: SpriteMode } {
const hasCustomMode = fullName.includes('?')
if (!hasCustomMode) {
return { name: fullName, mode: 'stack' }
}
const parts = fullName.split('?')
const mode = parts.pop() as SpriteMode
const name = parts[0]
if (mode !== 'stack' && mode !== 'symbol') {
throw new Error(
`Unknown sprite mode "${mode}" in folder "${fullName}". Supported: stack, symbol.`,
)
}
return { name, mode }
}
/**
* Сканирует директорию и возвращает список папок-спрайтов с их SVG-файлами.
*
* Пропускает записи, не являющиеся директориями, и папки без SVG-файлов.
*/
export function scanSpriteFolders(inputDir: string): SpriteFolder[] {
if (!fs.existsSync(inputDir)) {
throw new Error(`Input directory does not exist: ${inputDir}`)
}
const entries = fs.readdirSync(inputDir)
const folders: SpriteFolder[] = []
for (const entry of entries) {
const fullPath = path.join(inputDir, entry)
if (!fs.lstatSync(fullPath).isDirectory()) {
continue
}
const svgFiles = fs
.readdirSync(fullPath)
.filter((file) => file.endsWith('.svg'))
.sort()
.map((file) => path.join(fullPath, file))
if (svgFiles.length === 0) {
continue
}
const { name, mode } = parseFolderName(entry)
folders.push({
fullName: entry,
name,
mode,
path: fullPath,
files: svgFiles,
})
}
return folders
}